Although it has been the largest first-partyPS5apart from the current year, a reader is disappointed withSarosand how it stacks up against the previous versionReturnal.

Everyone who is aware of it agrees that Returnal is the top exclusive for PlayStation 5. Although it appears to resemble a PlayStation 4 title, it is unquestionably my favorite game of this generation, offering incredible action along with an exceptional atmosphere and narrative. Therefore, I was definitely excited about Saros, which isn’t a continuation of the story but is a sequel in every other aspect.

Naturally, I placed an order for it in advance, and initially, it appeared as good as I had expected. The gameplay closely resembles Returnal, which I found somewhat underwhelming. I wouldn’t claim it was superior in any aspect. The shield is a novel feature, but it often feels underutilized, and I prefer the weapon upgrade system found in Returnal.

Regarding the action, it’s decent. You might say it’s slightly worse or slightly better, but for me, the rest of the game is a significant drop in quality.

The most apparent issue lies in the narrative and characters, which are overly simplistic when contrasted with Returnal. In Returnal, you were constantly uncertain about the reality of what you witnessed or experienced. However, in Saros, there is a hint of mystery, but it’s quite clear what has transpired, and for the majority of the game, you control a generic tough guy searching for his wife.

Things become more complex towards the end, but it’s too late for you to truly care, and much of it I had already predicted. The game shares a similar Lovecraftian influence as Returnal, but it’s much more obvious and far less engaging. There is still an atmosphere, but it’s not quite as strong.survival horrorLike Returnal, just because it’s not much of a mystery regarding what is happening.

Another issue is that the world design doesn’t undergo significant changes across different regions. Much of it remains a monotonous gray landscape with ruins scattered throughout. Although the graphics are impressive, particularly in the underground sections, they all essentially consist of slight modifications of the same theme, in contrast to Returnal, which appeared to offer greater diversity.

To me, the main issue appears to be that the story and setting are overly literal. What is happening is never truly mysterious, and the motivations of the characters (none of whom are likable) are also very clear. Lovecraft focuses on the fear of the unknown, but the mystery in Saros is not strong enough, as for some reason they attempt to make things too grounded, instead of embracing the more surreal style of Returnal.

The reader’s characteristics do not necessarily reflect the opinions of GameCentral or .

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